so before some teenager in Russia invented chatroulette, i came up with this less aptly named game description, but imagined it wouldn't work until it could function on smart phones, i still think the timed parameters would make the whole thing better, the idea initially emerged when trying to imagine a way to have online parties with friends in distant locations, the randomness imitating the way people bump into each other in the process of getting another beer, peeing, etc. the below was some kind of futuristic dictionary entry i probably write while high
social rollercoaster
a. a games show featured on the now defunct NBC that involved an incredibly sophisticated machine for moving people about violently and then putting them in front of other violently moved people, where they would then discuss something or other for 1, 5, or 10 minutes. The rules changed as the show progressed. It still is common to refer to show events and meeting of new people as 'the roll' .
b. as part of the media bath introduced with Social Rollercoaster, NBC introduced an online app that allowed people at home to enjoy the game. With rudimentary translation apps and crude graphics between rolls that suggested vertigo, rollers would choose 1, 5, or 10 minute coasts ending abruptly at the assigned time, two rollers would have only a few minutes to decide what to talk about and do it. This spawned over time the birth of the various coasts, tossed up at the edge of clouds, overlapping in an electrical thunderstorm. When Google introduced translatez the app improved quickly as Google assembled massive collections of sounds, sighed, barked, brittly formed, representing the elements of every sound of every language programs evolved, poets and musicians began to hammer together voices, overlapping phenomes, mashing 6 accents into a single sentence, users browsed a plethora of possible translatez. it is impossible to imagine anything before Coasts that compares in the overwhelming influence it has achieved in the behavior of the human.
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